Human chess has always been based on common premises about right and wrong, on thinking patterns which are the product of experience, on the psychology of risk-taking, aversion to a loss, time management, and taking decisions in circumstances of uncertainty. Computer chess, on the other hand, is free from all these factors... Think Like A Machine - Manella & Zohar 2020
😎 Video - Komodo's Insane Queen Sacrifice (10:54 min)
👍 Chess book - Think Like A Machine (502 pages)
Fast chess is a type of chess in which each player is given less time to consider their moves than normal tournament time controls allow. Fast chess is further subdivided, by decreasing time controls, into rapid chess, blitz chess and bullet chess.
A variant of blitz chess, bullet chess games have less than three minutes per player, based on a 40-move game. Online bullet chess also avoids practical problems associated with live bullet chess, particularly players accidentally knocking over the pieces
* In this game from an online bullet tournament, Magnus Carlsen (White) finds a winning move
👍 Database: Katara Bullet Final 2020 (147 games)
👍 Video - Magnus v Andrew Tang (4:13)
A rook on the seventh rank (the opponent's second rank) is typically very powerful, as it threatens the opponent's unadvanced pawns and hems in the enemy king. A rook on the seventh rank is often considered sufficient compensation for a pawn.
* An illustrative game from a ChessWorld tournament I'm currently playing in
* An interesting example
When I was about 13 or 14, my brother came home from college and showed me a copy of Scientific American that contained a column by Martin Gardner called Mathematical Games. Reed knew I liked mathematics and thought I would find his monthly column interesting. Little did he know! Just as for many mathematicians of that era, Gardner's articles have been for me a continuous source of inspiration Across the Board - John J Watkins
👍 Guarini's Puzzle - 3 levels (2 are solvable)